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标题 美国留学英文简历范文
内容
    去美国留学的英文简历该怎么写呢?有哪些比较关键的要求呢?跟着出国留学网来看看吧!欢迎阅读。
      美国留学英文简历要求
    在美国留学签证前要把自己能准备的材料准备好,尽可能地多找人练一练,签证的时候不要紧张,坦然面对,你和签证官是平等的,他的工作是判断给不给你签证,你的工作是判断拿到签证以后去不去美国。
    签证官问的一些无关紧要的问题也不要轻视,因为里面可能也会有俗话说的陷阱,要注意,并且诚实回答。
    签证时不要浪费每一个机会,签证官有时第一句话问你的问题会让你觉得很无聊,如果你真觉得无聊那你已经浪费了机会。比如问你“你是去XX大学么­”你如果仅仅回答“是”,那么你已经浪费了接下来立即阐明自己学习目标以及今后的归国计划的机会了,因为不用问他们也能看到,你的信息在I20已经其他表里写得清清楚楚。这里就提醒一点:每一个问题的回答都要往去美国的目的和归国计划上面靠。
    签证官都是一开始假设你有移民倾向,因此如果你没有把握住任何可以把握住的机会去消除他对你的怀疑,那么如果你的材料也没有写清楚或者他没有看明白,那么你只有不幸被拒签。
    英文简历写得尽量详细,让其签证官能在最短的时间了解做多的信息,这对你对他们都有好处。
    签证馆没有论坛里吹嘘的那么恐怖,也就是一般银行前厅那么大(各地不一样),温度恒温不要吹毛求疵问穿什么衣服合适,你要不觉得很寒颤光着屁股去也成。
    给大家提一个建议:认真地多花时间准备和练习,签证前夜复查所有的材料齐全以后早点入睡,良好的睡眠和精神是成功的保证。只要准备充分了,该做的做了,给不给签证就不是我的事情了。
      留学申请简历模版
    Vita of Jan M. Allbeck
    Systems Programmer, Center for Human Modeling and Simulation
    Computer and Information Science Department
    University of Pennsylvania, Philadelphia, PA 19104-6389
    215-573-9463; 215-573-7453 (fax); allbeck@seas.upenn.edu
    Degrees:
    BA 1995 Mathematics, Bloomsburg University, Bloomsburg, PA
    BS 1995 Computer Science, Bloomsburg University, Bloomsburg, PA
    MSE 1997 Computer and Information Science, University of Pennsylvania, Philadelphia, PA
    Ph.D. Candidate Computer and Information Science, University of Pennsylvania (ABD)
    Employment:
    All-Byte Consulting, Computer Consultant, 1992-1995
    University of Pennsylvania, Teaching Assistant, 1996-1997
    University of Pennsylvania, Systems Programmer, 2001-present
    Current Responsibilities:
    ? Management of HMS research projects including proposals, reports, software design and
    deliverables.
    ? Work with HMS Director, Dr. Norman Badler as well as independently to supervise both
    individual and group projects consisting of both graduate and undergraduate students.
    ? Participate in outreach activities through demonstrations of our immersive VR studio,
    LiveActor and HMS tours to high school groups, alumni, visiting researchers and teachers,
    and industry liaisons, as well as, through publications and publicity for HMS, the Digital
    Media Design program, and the UPenn student SIGGRAPH chapter.
    ? Negotiate with hardware and software vendors and oversee or perform required installations.
    ? Represent HMS at sponsor meetings and research conferences.
    Brief Research Summary:
    Research for the Center for Human Modeling and Simulation at the University of Pennsylvania
    focused on embodied, autonomous agents with individuality, developing behavior-based
    animation of human movement especially for gesture, gait, and facial expression, constructing
    parameterized action representation for real-time simulation and animation, and understanding
    the relationship between human movement, natural language, and communication.
    Selected Professional Activities:
    ? Programmer/content designer, ONR Virtual Environments for Training. UPenn, 1996-2001.
    ? Programmer/system designer/project manager, NSF The Actionary: A Dictionary that
    Portrays Natural Language Expressions as Context-Sensitive Simulations of Human
    Actions. UPenn, 1999-2001.
    ? Program/system designer, Pedestrians: Creating Agent Behaviors through Statistical Analysis
    of Observation Data. UPenn, 2000.
    ? Project manager, ACUMEN: Amplifying Control and Understanding of Multiple Entities.
    UPenn, 2001-2002.
    ? Project manager/programmer, NASA Crew Task Simulation for Maintenance, Training, and
    Safety. UPenn, 2000-2003.
    ? Project manager/programmer, LMCO Animation test-bed. UPenn, 2002-2004.
    ? Project manager, ONR VIRTE (Virtual Technologies and Environments). UPenn, 2004.
    ? Project manager, NASA RIVET (Rapid Interactive Visualization for Extensible Training).
    UPenn, 2004.? Reviewer for Computer Graphics International, 2001; SIGGRAPH, 2001; Graphical Models
    Journal, 2001; Autonomous Agents, 2001; Computer Animation, 2001; Web3D, 2002;
    Autonomous Agents and Multi-agent Systems, 2002; Computer-Human Interaction, 2003;
    SIGGRAPH, 2003; Autonomous Agents and Multi-agent Systems, 2003; Intelligent Virtual
    Agents, 2003; Computer Graphics International, 2004; Autonomous Agents and Multiagent
    Systems, 2004; Eurographics, 2004; Technologies for Interactive Digital Storytelling and
    Entertainment, 2004; IEEE Transactions on Visualization and Computer Graphics, 2004
    ? Program committee, Virtual Storytelling 2003, CHI Workshop on Subtle Expressivity for
    Characters and Robots 2003, AAMAS Workshop on Embodied Conversational Characters as
    Individuals 2003.
    Selected Publications:
    ? J. Allbeck and N, Badler. "Embodied Autonomous Agents," In Handbook of Virtual
    Environments, K. Stanney, Ed., Lawrence Erlbaum Associates, 2002, pp. 313-332.
    ? N. I. Badler and J. M. Allbeck. “Towards Behavioral Consistency in Animated Agents,”
    Proceedings of Deformable Avatars, Kluwer Academic Publishers, N. Magnenat-Thalmann
    and D. Thalmann, eds., 2001, pp. 191-205.
    ? J. Allbeck and N. Badler. “Creating Embodied Agents with Cultural Context,” In R. Trappl
    and S. Payr (Eds.), Agent culture: Designing virtual characters for a multi-cultural world.
    New York: Lawrence Erlbaum Associates, 2004, pp. 107-126 .
    ? N. Badler, J. Allbeck, L. Zhao, and M. Byun. “Representing and Parameterizing Agent
    Behaviors”, Proceedings of Computer Animation, IEEE Computer Society, June 2002,
    Geneva, Switzerland, pp. 133-143.
    ? J. Allbeck and N. Badler. “Toward Representing Agent Behaviors Modified by Personality and
    Emotion”, "Workshop Embodied conversational agents - let's specify and evaluate them!" at
    Autonomous Agents and Multiagent Systems 2002, Bologna, Italy.
    Other Publications:
    ? J. Allbeck and N. Badler. “Representing and Parameterizing Agent Behaviors”. In "Life-like
    Characters: Tools, Affective Functions and Applications." Helmut Prendinger and Mitsuru
    Ishizuka, Eds. Springer, Germany, 2003, pp. 19-38 .
    ? R. Bindiganavale. W. Schuler, J. Allbeck, N. Badler, A. Joshi, and M. Palmer. “Dynamically
    Altering Agent Behaviors Using Natural Language Instructions”. Proceedings of
    Autonomous Agents 2000, pp. 293-300.
    ? K. Ashida, S.J. Lee, J. Allbeck, H. Sun, N. Badler, and D. Metaxas. “Pedestrians: Creating
    Agent Behaviors through Statistical Analysis of Observation Data.” Proceedings of Computer
    Animation 2001, pp. 84-92.
    ? N. Badler, R. Bindiganavale, J. Allbeck, W. Schuler, L. Zhao, M. Palmer. “Parameterized
    Action Representation for virtual human agents,” In J. Cassell, J. Sullivan, S. Prevost, and
    Churchill (eds.), Embodied Conversational Agents, MIT Press, 2000, pp. 256-284.
    ? J. Allbeck, K. Kipper, C. Adams, W. Schuler, E. Zoubanova, N. Badler, M. Palmer, and A.
    Joshi. ACUMEN: Amplifying Control and Understanding of Multiple ENtities, Proceedings of
    Autonomous Agents and Multi-Agent Systems, ACM Press, July 2002, Bologna, Italy, pp.
    
    
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